Once the player is "processed," a secondary set of pistons pushes a "Cleaning" layer (like Water or a Carpet swap) to remove any blood particles or dropped XP orbs, making the room look untouched for the next victim. Implementation Suggestion (Pseudo-Code/Redstone Logic) If you are scripting this in , you can use a simple state machine: Piston Action Retracted (Open Hallway) Player Detected Pulse (Knockback to center) Player at 0,0 Extend All (Suffocation) Player Dead Flush Water / Retract All
: Break the enderbeads by pushing them into the character's front or belly until they "pop". Lovely Craft Piston Trap -v0.1- -Crime-
The "Lovely" prefix is the weapon. It lowers the victim’s situational awareness to zero. Once the player is "processed," a secondary set