: Both versions pushed the hardware limits with double the polygons per city block compared to Liberty City Stories
If you are running Vice City Stories via emulators:
: Utilizing a modified version of the RenderWare engine, which was common for many games at the time, "Vice City Stories" managed to push out a smooth performance on both platforms, despite some graphical downgrades on the PSP.
PS2 version inherits the PSP's aggressive level-of-detail (LOD) switching. Vehicles switch to low-poly models at 20 meters, creating noticeable "popping."
: Both versions pushed the hardware limits with double the polygons per city block compared to Liberty City Stories
If you are running Vice City Stories via emulators:
: Utilizing a modified version of the RenderWare engine, which was common for many games at the time, "Vice City Stories" managed to push out a smooth performance on both platforms, despite some graphical downgrades on the PSP.
PS2 version inherits the PSP's aggressive level-of-detail (LOD) switching. Vehicles switch to low-poly models at 20 meters, creating noticeable "popping."
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