Warning Num Samples Per Thread Reduced To 32768 | Rendering Might Be Slower ^hot^
With fewer samples per thread, the system may need to split the workload into more thread batches, increasing overhead. This can reduce performance, especially for complex scenes/high sample counts.
Bring your settings down below the 32k threshold. If the image is still noisy, the problem isn't the number of samples—it's likely your light or material settings. Use Noise Thresholds: Instead of high fixed samples, use an Adaptive Seed Noise Threshold With fewer samples per thread, the system may
To minimize the impact of this warning and optimize rendering performance, try the following: With fewer samples per thread
: If the scene is too large for the available VRAM, the engine automatically lowers the "samples per thread" to fit the remaining data. The Performance Hit increasing overhead. This can reduce performance