This process introduces instability. When the game attempts to "Prepare for new game," it loads dialogue scripts and UI elements. If a translation patch misaligns a memory offset or if a specific dialogue file contains a character encoding error (such as a conflict between UTF-8 and Shift-JIS encoding), the game’s logic breaks. The "Unhandled Exception" in this context is often a symptom of the friction between the game's native logic and the intrusive code required to make it playable for a global audience.