Reshade Ray Tracing Shader Rtgi 033 2021 Jun 2026
| Feature | Specification | |---------|----------------| | | SM 5.0+ | | Ray Tracing Method | Hierarchical screen-space ray marching (Hi-Z) | | Input Buffers | Color, Depth, Normal (ReShade depth buffer, reconstructed normals) | | Bounces | 1 indirect bounce (simulated) | | Ray Count per Pixel | Variable: 2–6 (performance vs. quality) | | Denoiser | Spatiotemporal (bilateral + temporal accumulation) | | API Support | DirectX 9–12, OpenGL, Vulkan (via ReShade bridge) |
, which improved temporal stability and reduced shimmering or ghosting during movement. Hardware Independence: reshade ray tracing shader rtgi 033 2021
Best used with the "Launchpad" pre-pass shader, which provides motion estimation using optical flow for more precise lighting updates. | Feature | Specification | |---------|----------------| | |
While the RTGI 0.3.3 shader offers impressive lighting capabilities, users should be aware of potential performance impacts. Ray tracing and global illumination calculations can be computationally intensive, potentially affecting frame rates, especially in more complex scenes. While the RTGI 0