Leo rolls down the window. He looks exhausted. He holds a slightly crushed brown paper bag.
If you want, I can convert this into a full design document, produce ready-to-use code for a specific engine (Unity, Godot, Roblox), or draft wave definitions and zombie stats for playtesting. zombie rush script
newZombie = ZombieModel:Clone() newZombie.Parent = game.Workspace newZombie:MoveTo(randomSpawn.Position) -- Make them faster for the rush newZombie.Humanoid.WalkSpeed = -- Staggered spawning -- Trigger a rush of 50 zombies StartZombieRush( Use code with caution. Copied to clipboard 3. Gameplay Context In the context of the popular game Zombie Rush on Roblox , "scripts" often refer to: Wave Cycles: Leo rolls down the window