: A skilled witch nearing the end of her prime. She acts as your mentor and primary love interest. Kyle (The Protagonist)
: Players can switch perspectives between Mireille and Glenn using specific objects in the house to see how events unfold from different viewpoints.
Power continued to come, as it always had: a child with too many wails, a husband with a cough that never learned to leave, a man whose farm yielded only thin potatoes. Some left with cures, some with counsel. They refused others—people who wanted a charm to make their brother marry a woman he did not love, or a coin to damn a trading rival. "We do not give malice room," Em would say, and her hand moved on paper until the thought of malice had been turned into a diagram and set aside.
Unlike Aesop, who offers tidy resolutions, the tale of the Witch and her two disciples ends in desolation. In most tellings, the surviving disciple returns to the hut to find the Witch gone—transformed into the very mortar between the stones. The survivor holds a blank book, their lifespan halved, their humanity traded for curses they no longer know how to lift.