Mortal Kombat Shaolin Monks Gamecube Page

Despite being one of the most beloved spin-offs in the franchise, this co-op beat-'em-up was strictly a and original Xbox affair when it launched in September 2005. Why the Confusion?

Even without a GameCube release, the game's reputation has only grown over the last two decades. It succeeded where previous spin-offs like Mythologies: Sub-Zero and Special Forces failed by perfectly translating MK's DNA into a 3D brawler.

Even without a GameCube version, Shaolin Monks is remembered for its high-quality production and satisfying combat. It successfully integrated the complex lore of Outworld with fast-paced, visceral gameplay that felt true to the Mortal Kombat brand.

Nintendo’s purple lunchbox was still moving units thanks to Resident Evil 4 and The Legend of Zelda: The Wind Waker . A mature, co-op MK adventure seemed like a perfect fit. Pre-order listings appeared on websites like EB Games and Gamestop. Magazine previews included the GameCube logo. For all intents and purposes, the game was coming.

8/10 for co-op fans; 6/10 for solo players. Recommended if you like: The Warriors , Double Dragon Neon , God of War (PS2), Fighting Force .

If you are interested in the game itself, here are the standout features that made it one of the most beloved MK spin-offs: