int bytesRead = state.SourceSocket.GetStream().EndRead(ar); if (bytesRead > 0)
The coordinates pointed to a map that didn't exist: Map 99,999. In the game world, his character suddenly vanished from the bustling square of NosVille. The screen went black, save for a single, flickering NPC standing in a void of unrendered textures. The Architect's Shadow nostale packet logger
Several Nostale private servers have released their source code (C# or C++). By studying the server code, you can see exactly which packets are expected without logging any traffic. int bytesRead = state
: Some loggers allow users to manually send packets to the server or client to test how they react to specific data. int bytesRead = state.SourceSocket.GetStream().EndRead(ar)