: A simple yet deep ruleset for founding and running kingdoms. It uses a "domain turn" system where players and NPCs take actions like building, recruiting, or expansion, similar to a 4X strategy game Asset-Based Mechanics : Domains are defined by three primary values:
The book introduces a brilliant way to map out a region. By categorizing locations as Lairs (threats), Towns (resources), or Ruins (potential), DMs can create a living map that reacts to player actions.
: A simple yet deep ruleset for founding and running kingdoms. It uses a "domain turn" system where players and NPCs take actions like building, recruiting, or expansion, similar to a 4X strategy game Asset-Based Mechanics : Domains are defined by three primary values:
The book introduces a brilliant way to map out a region. By categorizing locations as Lairs (threats), Towns (resources), or Ruins (potential), DMs can create a living map that reacts to player actions.