
transitioned from early prototype mechanics to a stable "re-assembled" state, addressing major engine crashes and implementing core day/night systems Here is a solid report on the progress and fixes:
Implementation of higher-resolution chibi-style art and two new character animations. malevolent planet unity2d day1 to day3 public fixed
The public build attempted to dynamically reparent corrupted tilemap chunks during the day transition. Due to Unity 2D’s Tilemap rendering order, the SetParent() method was being called on a Transform that was already queued for destruction by the garbage collector. transitioned from early prototype mechanics to a stable
[System.Serializable] public class PlayerData : ISerializationCallbackReceiver malevolent planet unity2d day1 to day3 public fixed