Autoplace Mod 189 High Quality Work Guide

Even with a mod, users make mistakes. Avoid these three traps:

-- Collision detection function AutoPlace.can_place(entity_name, pos) local entities = game.surfaces[1].find_entities_filteredarea = pos.x - 0.5, pos.y - 0.5, pos.x + 0.5, pos.y + 0.5 if #entities > 0 then return false end return game.entity_prototypes[entity_name].can_be_placed(pos) end autoplace mod 189 high quality

To get the most out of the AutoPlace Mod 1.8.9, follow these steps: Even with a mod, users make mistakes

Define what the autoplace routine is intended to achieve (e.g., "Automated placement of 189 series electrical components within a standard floor plan"). By following the setup guide above, avoiding the

Close-ups of complex areas where the autoplace routine managed tight clearances.

By following the setup guide above, avoiding the common pitfalls, and treating the mod as a powerful assistant rather than a dictator, you will cut your layout time in half.

-- Hotkey registration (pseudo) game.on_event("autoplace_toggle", function(event) AutoPlace.open_gui(game.players[event.player_index]) end)