If you open the save file in Notepad and see gibberish or random symbols, the data is Binary or Encrypted. Online text editors will not work here.
If you have found a web-based editor for your specific game, the process is usually straightforward. Here is the standard workflow: unity save editor online
: Implement a node-based or table-based UI where developers can define "Save Formats." This allows users to add types like int , string , or bool for player stats and see how they map to the underlying data structure without reading raw JSON or XML. If you open the save file in Notepad
If you open the save file in Notepad and see gibberish or random symbols, the data is Binary or Encrypted. Online text editors will not work here.
If you have found a web-based editor for your specific game, the process is usually straightforward. Here is the standard workflow:
: Implement a node-based or table-based UI where developers can define "Save Formats." This allows users to add types like int , string , or bool for player stats and see how they map to the underlying data structure without reading raw JSON or XML.