| Aspect | Performance / Limitation | |--------|--------------------------| | Polygon count | Up to ~5 million polygons before frame rate drops. Beyond that, use View > 2.5D > Simplify to decimate. | | Texture memory | Each unique layer material uses texture memory. Group layers with identical height/color into one visual layer. | | True 3D navigation | You cannot view from below (z<0) or clip through layers. Elevation is capped at ~89°. | | No cross-sectioning | Can’t generate a live cut plane. For that, use the 2D cross-section tool separately. |

Each layer can be assigned a specific thickness and a z-offset (height from the substrate).

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