Exclusive | Viewerframe Mode Refresh
In composited mode, frame delivery can have a delay of 3-4 frames (50ms+ at 60Hz). In , latency can drop to under 10ms. For frame-sensitive tasks, this is monumental.
But beyond codes and courts, the city held something unwritable: a map of tiny, altered recollections. In a subway mural, a painter copied a child’s flash of festival light that had once been shared through the refresh. In a café, a barista hummed a song she’d borrowed from a stranger across town. The transfers were imperfect, like watercolor smudges on a photograph; they changed the hues, not the core. viewerframe mode refresh exclusive
// DirectX 11 Example IDXGISwapChain* pSwapChain; DXGI_SWAP_CHAIN_DESC desc = {}; desc.BufferDesc.Width = 1920; desc.BufferDesc.Height = 1080; desc.BufferDesc.RefreshRate.Numerator = 144; // Target Hz desc.BufferDesc.RefreshRate.Denominator = 1; desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; desc.SampleDesc.Count = 1; desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; desc.BufferCount = 2; // Double-buffered exclusive desc.OutputWindow = hWnd; desc.Windowed = FALSE; // KEY: Set to FALSE for exclusive fullscreen desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; In composited mode, frame delivery can have a


