Using the "Luma" panel, you can tell the software that dark greens should be desaturated, but light greens should be vibrant. This emulates analog film behavior and is impossible in standard video editors without secondary qualifiers.
: Features one-click integration where you can pull an image from Photoshop and send the finished LUT back as a non-destructive adjustment layer.
These act as side projections of the RGB cube, providing deep control over the 3D structure of a LUT for complex color toning.
This works because Cross-Balance rotates colors relative to a user-defined pivot, not the global white point. It’s a game-changer for matching skin across different shots or fixing weird camera color casts.
This is a unique vector manipulation tool. It plots the distribution of colors in a 2D plane. By drawing a straight line through a scattered color cluster (like skin tones), you force the entire spectrum of that color to align. This results in perfectly uniform flesh tones across an entire shoot, even with complex lighting changes.